> 
> Could it be that the AGP bus is the limiting factor and pushing TCL 
> vertices requires more bandwidth than just pushing rasterization info?

Maybe, but the difference Felix reports (1%) might as well be noise.

> Sorry, I know we shouldn't even get into it regarding gears...it's not a 
> benchmark.
> 
> Okay, everyone go back to their corners and repeat:
> 
>   "Gears is not a benchmark"
>   "Gears is not a benchmark"
>   "Gears is not a benchmark"

It is a benchmark - for glClear() and glXSwapBuffers() only.  That's why it 
benefits so much from page flipping.

Keith





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