> > Could it be that the AGP bus is the limiting factor and pushing TCL > vertices requires more bandwidth than just pushing rasterization info?
Maybe, but the difference Felix reports (1%) might as well be noise. > Sorry, I know we shouldn't even get into it regarding gears...it's not a > benchmark. > > Okay, everyone go back to their corners and repeat: > > "Gears is not a benchmark" > "Gears is not a benchmark" > "Gears is not a benchmark" It is a benchmark - for glClear() and glXSwapBuffers() only. That's why it benefits so much from page flipping. Keith ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel