Keith Whitwell wrote: > Ti Leggett wrote: > >> There seems to be a 512x512 OpenGL texture size limit for ATI 7500 >> Mobility. There's a game I'm helping test and it uses textures over >> 1024x1024 and they work on a regular ATI 7500 but don't on a 7500 >> Mobility. 512x512 textures do work though. Any ideas why this is? It's >> not a hardware limitation because the same game runs fine @ 1024x1024 >> textures under windows. Thanks! > > > The maximum texture size is scaled down according to how much memory you > have. > > There are games out there (quake 2, iirc) that don't behave correctly > without this. It may be a behaviour that's outlived it's usefulness > however -- it's not required by the GL spec at all.
I'm not sure I understand. We should advertise GL_MAX_TEXTURE_SIZE such that N textures of that size can be accomodated (where N = num texture units). Proxy textures are another approach, but not too many apps use them. -Brian ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel