Keith Whitwell wrote:
> Ti Leggett wrote:
> 
>> There seems to be a 512x512 OpenGL texture size limit for ATI 7500
>> Mobility. There's a game I'm helping test and it uses textures over
>> 1024x1024 and they work on a regular ATI 7500 but don't on a 7500
>> Mobility. 512x512 textures do work though. Any ideas why this is? It's
>> not a hardware limitation because the same game runs fine @ 1024x1024
>> textures under windows. Thanks!
> 
> 
> The maximum texture size is scaled down according to how much memory you 
> have.
> 
> There are games out there (quake 2, iirc) that don't behave correctly 
> without this.  It may be a behaviour that's outlived it's usefulness 
> however -- it's not required by the GL spec at all.

I'm not sure I understand.

We should advertise GL_MAX_TEXTURE_SIZE such that N textures of that size
can be accomodated (where N = num texture units).

Proxy textures are another approach, but not too many apps use them.

-Brian



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