On Tue, Oct 22, 2002 at 03:12:52PM -0700, Ian Romanick wrote: > On Tue, Oct 22, 2002 at 12:46:27AM +0200, Charl P. Botha wrote: > > > Run glthreads with something like: glthreads -n 5 > > Here's an additional data point. If you move the call to glXDestroyContext > to the end of draw_loop (and delete the other two calls), the program works > as expected on the Radeon. The event_loop won't terminate, but I leave > fixing that trivial bug as an exercise for the reader. :)
Hrmmm, interesting. The reason I made this is to reproduce a bug in a much larger application where that kind of control (taking glxDestroyContext() INto the thread) is quite difficult. Ian, do you consider this to be a bug? -- charl p. botha http://cpbotha.net/ http://visualisation.tudelft.nl/ ------------------------------------------------------- This sf.net emial is sponsored by: Influence the future of Java(TM) technology. Join the Java Community Process(SM) (JCP(SM)) program now. http://ad.doubleclick.net/clk;4699841;7576301;v?http://www.sun.com/javavote _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel