On Tue, Oct 22, 2002 at 03:12:52PM -0700, Ian Romanick wrote:
> On Tue, Oct 22, 2002 at 12:46:27AM +0200, Charl P. Botha wrote:
> 
> > Run glthreads with something like: glthreads -n 5 
> 
> Here's an additional data point.  If you move the call to glXDestroyContext
> to the end of draw_loop (and delete the other two calls), the program works
> as expected on the Radeon.  The event_loop won't terminate, but I leave
> fixing that trivial bug as an exercise for the reader. :)

Hrmmm, interesting.  The reason I made this is to reproduce a bug in a much
larger application where that kind of control (taking glxDestroyContext()
INto the thread) is quite difficult.

Ian, do you consider this to be a bug?

-- 
charl p. botha http://cpbotha.net/ http://visualisation.tudelft.nl/


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