Allen Akin wrote:
On Tue, Oct 22, 2002 at 11:56:19AM -0700, Ian Romanick wrote:
| | After the meeting, I thought of another possible usage. A number of
| companies, most notably id Software, are using home-grown shading languages.
| Depending on the set of available hardware features, they pick a different
| back-end for their shading compiler.

Does that suggest any new implementation approaches that we haven't
already listed, or give special weight to one that we have?

| ... I had another thought
| about option 3. Would it be possible to implement that as a different
| RenderMode? ...

Yes, although I think of new RenderModes as fairly heavy burdens for the
driver developers. Anyone else have opinions on this?
Yeah, a new glRenderMode sounds complicated. I'm really not interested in
implementing anything very complicated. If someone else wants to, that's
fine. But be warned: I'll be hesitant to allow anything overly-complicated
or hack-ish into Mesa.

-Brian




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