Allen Akin wrote:
On Tue, Oct 22, 2002 at 11:56:19AM -0700, Ian Romanick wrote:Yeah, a new glRenderMode sounds complicated. I'm really not interested in
| | After the meeting, I thought of another possible usage. A number of
| companies, most notably id Software, are using home-grown shading languages.
| Depending on the set of available hardware features, they pick a different
| back-end for their shading compiler.
Does that suggest any new implementation approaches that we haven't
already listed, or give special weight to one that we have?
| ... I had another thought
| about option 3. Would it be possible to implement that as a different
| RenderMode? ...
Yes, although I think of new RenderModes as fairly heavy burdens for the
driver developers. Anyone else have opinions on this?
implementing anything very complicated. If someone else wants to, that's
fine. But be warned: I'll be hesitant to allow anything overly-complicated
or hack-ish into Mesa.
-Brian
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