Dieter Nützel wrote:
Switching "lit", "unlit", "Smooth" and "Flat" in some combinations gave partially texture corruption.

See the image.

-Dieter
Dieter. This is an old problem that I believed was fixed. What you're seeing is incorrect lighting, not texturing. The material being used is somehow "lost" by the card - I was able to work around this by uploading the material state on every statechange. It looks like you've found another way to trigger it.

Keith



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