Hello, I was quite surprised to see that my OpenGL application ran about 3x slower with the latest DRI drivers (last week's CVS) and my brand new Radeon 7500 AIW card. I think I tracked it down to glDrawBuffer(GL_NONE) when drawing to Z buffer is enabled. I guess this is a software fallback case; maybe the status page at http://dri.sourceforge.net/doc/feature_table.html#R100 needs to be updated? What is the priority of this functionality getting hardware acceleration?
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