On Mon, Dec 09, 2002 at 10:30:35PM +0000, Keith Whitwell wrote: > Charl P. Botha wrote: > >On Mon, Dec 09, 2002 at 09:45:12PM +0000, Keith Whitwell wrote: > >>There's a fix for this in recent cvs: > >> > >> /* Mask out highest bit, which is used by AMD for 3dnow > >> * Newer Intel have this bit set, but do not support 3dnow > >> */ > >> AND_L ( CONST(0X7FFFFFFF), EAX) > > > > > >I still could reproduce this SIGFPE with yesterday's CVS. I just did a > >grep > >though all the .c and .h files in my DRI CVS tree for "Mask out highest > >bit" > >but could not find the above. In which file should this be? > > xc/extras/Mesa/src/X86/common_x86_asm.S
Okay, I just checked and I can still reproduce a SIGFPE with today's CVS. I've made doubly sure that the new libGL is used. Here is a backtrace: Program received signal SIGFPE, Arithmetic exception. 0x4246fe4a in _mesa_sse_transform_points3_general () from /usr/X11R6/lib/modules/dri/radeon_dri.so (gdb) bt #0 0x4246fe4a in _mesa_sse_transform_points3_general () from /usr/X11R6/lib/modules/dri/radeon_dri.so #1 0x0840b6a0 in ?? () #2 0x4246c634 in init_vertex_stage (ctx=0x828d0e0, stage=0x840b174) at t_vb_vertex.c:286 #3 0x42427965 in _tnl_run_pipeline (ctx=0x828d0e0) at t_pipeline.c:154 #4 0x4247e36a in radeonWrapRunPipeline (ctx=0x828d0e0) at radeon_state.c:2089 #5 0x4242617b in _tnl_run_cassette (ctx=0x828d0e0, IM=0x8411f60) at t_imm_exec.c:399 #6 0x424261dc in exec_vert_cassette (ctx=0x828d0e0, IM=0x8411f60) at t_imm_exec.c:424 #7 0x4242635a in _tnl_execute_cassette (ctx=0x828d0e0, IM=0x8411f60) at t_imm_exec.c:493 #8 0x4241d74a in _tnl_flush_immediate (ctx=0x0, IM=0x8411f60) at t_imm_api.c:77 #9 0x4241e5f1 in _tnl_Vertex3f (x=39.2000008, y=46.7999992, z=17) at t_imm_api.c:834 #10 0x422ca718 in DrawVoxelSplat (Dptr=0x46e3931c, octantIdx=@0xbfffe657, y=@0xbfffe658, z=@0xbfffe65c, prev_colour=0xbfffe8e0, ambient=@0xbfffe660, diffuse=@0xbfffe664, u=0xbfffe8a0, v=0xbfffe8b0) at /home/cpbotha/work/code/vtkcpbotha/Rendering/vtkOpenGLVolumeShellSplatMapper.cxx:113 DrawVoxelSplat is simply rendering oodles and oodles of textured quads. Any ideas? -- charl p. botha http://cpbotha.net/ http://visualisation.tudelft.nl/ ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel