Hi, I recently discovered some problem with normal vectors in the gflux hack on my Duron, Radeon 7500 with and without TCL, even with RADEON_NO_RAST=1. LIBGL_ALWAYS_INDIRECT works correctly, though.
A workaround is MESA_NO_3DNOW=1. Another way is to normalize the normals in gflux and change glEnable(GL_NORMALIZE) to glEnable(GL_RESCALE_NORMAL). By playing around with the -squares option of gflux I could determine that every 216th normal vector is not normalized correctly. The normalization function used is _mesa_3dnow_transform_normalize_normals in xc/extras/Mesa/src/X86/3dnow_normal.S. I don't understand where the "magical" 216 comes from. My guess is that _mesa_3dnow_transform_normalize_normals always gets 216 normals to transform and forgets one of them (first one or last one, can't tell). I hope this info helps someone to spot the error quickly. Felix __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel