According to the docs, mach64 implements 4:1 VQ de-compression, but
there's no other info.  Rage 128 also has a VQ texture format bit,
according to the register header file.  Sega dreamcast used a form of VQ 
compression also, I think.

On Fri, 31 Jan 2003, Ian Romanick wrote:

> While I was searching around the net for papers on texture memory 
> management, I came across some references to Talisman and DirectX 6.0 
> texture compression.  It seems that the compression algorithm used is 
> called "TREC," which is short for "Texture and Rendering Compression."
> 
> http://www.ubicom.tudelft.nl/docs/UbiCom-TechnicalReport_1998_6.PDF
> http://research.microsoft.com/MSRSIGGRAPH/96/Talisman.htm
> 
> Apparently, it is some sort of DCT based compression scheme.  That would 
> explain why ATI is the only company to ever implement it in hardware. :)
> 
> 
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-- 
Leif Delgass 
http://www.retinalburn.net



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