Andreas Stenglein wrote:
Hello!

yes, this patch helps quake3 in sw-tcl mode (no more flickering of textures).
It looks even better than hw-tcl, because hw-tcl
shows that "other flickering" when looking to the
ground and turning around a bit.

But unfortunately it doesnt solve the issue with
the invisible player-model in the player settings menu.
With softwarerendering (LIBGL_ALWAYS_INDIRECT=1) the
model is visible. (but q3 unplayable)
(quake3 1.31 from dec.2001)

Could it be a similar effect that something
gets lost when switching between an ortho and
a perspective view?
Andreas,

Yes -- I think this opens up a whole class of statechanges that aren't being handled correctly. It's entirely plausible that there are a dozen or more places we need to add FIRE_VERTICES commands.

Keith



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