Felix K?hling <[EMAIL PROTECTED]> wrote:

> No idea, just a comment. This reminded me of the famous X hangs when
> flightgear exits. Recently I read in some posts on the plib-users
> mailing list that flightgear is multi-threaded, too. The situation is
> somewhat different, though. There is only one context and AFAIK only one
> thread uses OpenGL. [...]

Right, because Curt Olson obviously knows _very_ well about OpenGL not being
thread safe, he almost _prays_ avoiding multiple threads in one rendering
context  ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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