Has anyone done any work on using DRI to implement a
2D X driver? The basic idea would be to eliminate the
need for a separate 2D hardware driver and have a
single DRI one. The replacement 2D driver would use
the DRI API instead of directly manipulating the
hardware. 

How does performance compare doing 2D drawing through
the DRI interface?

=====
Jon Smirl
[EMAIL PROTECTED]

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