On Mon, Mar 10, 2003 at 08:32:18PM +0000, Keith Whitwell wrote: > José Fonseca wrote: > > >Once textures are finished, the most tricky will be the software > >rasterizer and the TnL module. For these my idea is to make the > >driver > >able to switch rasterizers and/or TnL modules in real time, with > >the its > >own hardware accelerated versions or the software versions. > > The driver already does this -- the tnl module is swapped in/out > by the code in radeon_vtxfmt.c, the rasterizer is swapped by > RADEON_FALLBACK().
Thank for pointing that out, as I didn't knew this - I though it just changed a few entry points in a callback table as done with swrast. The tnl module thing is still unknown territory for me as the embeded radeon drivers overrides the glapi dispatch table and emits DMA vertices buffers directly. > Actually there's probably too much mechanism propping up the tnl > module swapping at the moment. I think a better approach would be > just to swap in a whole new dispatch table when the vtxfmt code is > viable. What disptach table would you be referring to, glapi or the TnL one? The problem with disptach tables is that they completely break the OOP concept as they work with regular functions instead of object methods. What are the specific problems of the module swapping? > We could do OUTSIDE_BEGIN_END testing the same way for free. You lost me here... José Fonseca __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel