Hello,
it looks as ctx->Color.AlphaEnabled isn't set,
at least not in glMaterialfv() (or at all?).
So in VTXFMT Mode, RADEON_CP_VC_FRMT_FPALPHA isnt added to "ind",
and so some programs dont look as good as they do when
NO_VTXFMT=1 is set.
(exaple: arkhart-demo http://arkhart.nekeme.net/en/ or
petroleo.zip, which showed also the vertex-corruption)
Or is it a bug in the program, that it didnt enable GL_ALPHA
explicitly? (If yes: why does it work "right"
in non-vtxfmt-mode and what should be done?)
This (bogus) patch helps when you export FORCE_ALPHA=1
before running arkhart-demo/petroleo.
--- radeon_vtxfmt.c_orig Sun Mar 30 09:19:20 2003
+++ radeon_vtxfmt.c Sun Mar 30 13:19:57 2003
@@ -572,7 +572,7 @@
*/
if (ctx->Light.ColorMaterialEnabled) {
ind |= RADEON_CP_VC_FRMT_FPCOLOR;
- if (ctx->Color.AlphaEnabled) {
+ if (ctx->Color.AlphaEnabled || getenv("FORCE_ALPHA")) {
ind |= RADEON_CP_VC_FRMT_FPALPHA;
}
}
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