> > Has the exact cause
> > been determined?  If so, what needs to be done to get this working again?
>
> Or are you speaking of the problem that nwn can't get a visual at
> startup and just craps out? Leif Delgass has posted a patch for that
> (bug in reporting visuals) but it was decided it needs more testing as
> it could possibly trigger some unwanted side effects (works fine here
> though). (This problem was indeed introduced by the texmem-merge, as
> previously the driver just didn't fail when it couldn't match the
> requested buffersize (which is against the spec but possibly there
> just to avoid the problem with the wrongly reported visuals).)
>
> http://sourceforge.net/mailarchive/forum.php?thread_id=2054806&forum_id=7177
> (I think you are aware of that already however, as you've participated
> in that thread ;-)).
> If you don't want to apply the patch, you could of course start the game
> via gdb, set a breakpoint at the code when it searches for a glx visual
> and change one variable when it hits the breakpoint ;-)

That is the problem I was talking about.  In fact, I didn't even see the
patch that Leif posted.  I think spamassassin may have labelled it as
spam by mistake.

Anyway...  I'll try out the patch on my end and let everyone know if it
works and/or causes any new problems.

Adam




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