I was testing following code on DRI r200: http://www.gametutorials.com/download/Ports/OpenGL/RenderToTexture_SDL.zip
It renders one cube to 2D Texture, then renders one quad with that texture. I wrote simple fps counter, and noticed, that results on Radeon 9100 with DRI are much worse than on GeForce2. It was about 10 frames per second on Radeon and 150 frames per second on GeForce2. In same color depth. What is reason for it? Is glCopyTexImage2D implemented temporary, without optimizations? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel