I am trying to understand DRI source, now from start, i.e. from OpenGL calls.
I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is stream build there, but where it's readed? For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep whole DRI source and can't find where it's used. So how stream decoder knows which opcode is it? I was browsing documentation on dri.sf.net, but I am unable to find answer for my question: "which functions in hardware driver (like lib/GL/mesa/src/drv/r200) are called for given GL call?". -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net ------------------------------------------------------- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel