Brian Paul wrote:
Ian Romanick wrote:

    GLvoid *glXAllocateMemoryMESA(Dispaly *dpy, int scrn, GLsizei size,
                      GLfloat readFreq, GLfloat writeFreq,
                  GLfloat priority)

GLvoid glXFreeMemoryMESA(Dispaly *dpy, int scrn, GLvoid *pointer)

    GLuint glXGetMemoryOffsetMESA(Dispaly *dpy, int scrn,
                                  const GLvoid *pointer)

replace "Dispaly" with "Display".

Heh...funny that the compiler noticed that too. :)



Also, GLX functions usually use native types like void, int, float instead of GLvoid, GLint and GLfloat (though the GLX_NV_vertex_array_range extension didn't follow that pattern).


Looks good otherwise.

Okay. I'll make those little changes too.





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