Ian Romanick wrote:
GLvoid *glXAllocateMemoryMESA(Dispaly *dpy, int scrn, GLsizei size, GLfloat readFreq, GLfloat writeFreq, GLfloat priority)
GLvoid glXFreeMemoryMESA(Dispaly *dpy, int scrn, GLvoid *pointer)
GLuint glXGetMemoryOffsetMESA(Dispaly *dpy, int scrn, const GLvoid *pointer)
replace "Dispaly" with "Display".
Heh...funny that the compiler noticed that too. :)
Also, GLX functions usually use native types like void, int, float instead of GLvoid, GLint and GLfloat (though the GLX_NV_vertex_array_range extension didn't follow that pattern).
Looks good otherwise.
Okay. I'll make those little changes too.
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