I'm running my own internal application (lots of texturing) and I'm crashing out in the i810UploadTexImages, trying to upload a level 11 mipmap, but the i810tex.h has MAX_TEXLEVELS set to 10, so of course I'm corrupting memory earlier when assigning the pointers in i810SetTexImages,
the i830 probably has the same issue, so fix a) is to check the number of levels isn't greater than MAX_TEXLEVELS at some stage,.. how do I decide which level to dump? just dump the last one? or b) up MAX_TEXLEVELS - but I assume this is hardware limitation, I'll read my i810 data sheet.. but Keith do you remember? Regards, Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / [EMAIL PROTECTED] pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel