I'm thinking about implementing a textured video option on radeon for mergedfb (or non-mergedfb too for that matter). It would be useful since video windows could span heads in mergedfb mode and you could also have multiple Xv windows at the same time rather than just one with the overlay unit. My questions are as follows:
1. looking at the mga textured video code, it disables the DRI when it is in use. is there any reason for this? is it possible to use the texture engine for Xv and DRI at the smae time. It seems like it should. I think directfb does this for 3D and alpha blended windows already. When implemeting this on radeon, would I have to use the CP to program the texture registers or could I use MMIO? I've been toying with the idea of converting the existing Xv code to CP anyway, however if you disabled the DRI and wanted to use the overlay or the texture engine you'd need an MMIO code path at least. 2. I don't really understand the 3D driver. Could some one explain to me which registers I would need to manipulate to use the texture engine for Xv? or at least how it should work for 3D so I can attempt it for Xv? I assume they are defined in radeon_reg.h? They seem to be... 3. Is there a limit on the number of textures on radeon? How many Xv ports should I allow for the texture engine? I think mga allows 32, although that might have been an arbitrary decision. 4. Can the overlay and the texture engine Xv adapters co-exist? for instance when I register the Xv adapters can I register the texture Xv adapter and the overlay Xv adapter? that way I could choose to use one or the other by specifying a different Xv port in Xv apps. I don't see why I couldn't, I'm just wondering if there are any issues with doing that. 5. r200 vs r100 - how different are the texture engines? 6. Anything I'm missing? Thanks, Alex __________________________________ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel