On Sun, Oct 19, 2003 at 04:43:21PM +0200, Felix Kühling wrote:
> Hi,
> 
> the attached patch adds a texture color depth option to the r128 and mga
> drivers. I'm not 100% sure if these cards can handle 32bpt textures on
> 16bit mode. Could someone test this on the respective hardware please.

mga can handle it.

But I don't really like the fact that the driver forces the texture bpp
even when the app specified a sized internalFormat. This breaks the 
texture quality option in quake3 at least. I think this option should only
affect the non-sized internalFormats and maybe we should add a FORCE_BPT
option in case someone want's to go against the app's wishes?

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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