On Tue, Nov 25, 2003 at 10:40:27AM +0100, Jan Gukelberger wrote: > I have tried to compile and run some simple OpenGL programs. But lots > of them don't display anything or only part of the scene if direct > rendering is enabled. > However, with LIBGL_ALWAYS_INDIRECT=y the scene looks like it should > do - but animation is extremely slow. > > My system is a standard SuSE 8.2 installation with XFree86 4.3.0 and > the standard 2.4.20 kernel. > Graphics adapter: Matrox Millenium G550 (only first head configured) > I would have already tried to upgrade some packages if i had known > where the problem is.
The mga dri driver had a lot of bugs since no one was actively maintaining it. I took that job a few months ago and have since been fixing bugs and adding new features. What we have in cvs should be quite good. > A program demonstrating this is the following. > As this is extracted from example source code of the NeHe OpenGL tutorial > (nehe.gamedev.net) there shouldn't be any coding mistakes in. This example works fine on my system. I'm running DirectFB instead of XFree86 but that should not make any difference. You should try the daily snapshots available from the DRI website... -- Ville Syrjälä [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel