On Thu, Dec 18, 2003 at 02:43:09AM +0100, Roland Scheidegger wrote:
and I don't know if any open-source compressors exist which could easily be included in mesa
I don't know what is it, but I saw it on freshmeat: http://www.hut.fi/~vhelin/boxen.html
this doesn't have its own compressor, it uses OGL to compress the textures.
(from the readme:
4. HOW DOES IT DO IT?
s3tc-boxen simply loads the texture into your video card's ram and
tells the video card to s3tc-compress it.)
(though I doubt there are video cards which actually can do it, afaik all consumer video cards do this in the driver but I could be wrong)
Roland
btw forgot to mention another limitation of the r200 s3tc patch, it can't do gart texturing (which is currently disabled anyway) for now.
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