I assume you have agpgart compiled into the kernel?  DO you get any
errors when you modprobe the savage module?  after you copy the savage
module, make sure to run 'depmod -a' to update your module
dependancies.
Also did you compile module support into your kernel?


Alex

--- Jesse Merriman <[EMAIL PROTECTED]> wrote:
> Hi,
> 
> Alex Deucher wrote:
> > make -f Makefile.linux
> 
> Okay, did that with no errors.
> 
> 
> > If you are using redhat 9 (possibly fedora as well), the build will
> > fail because redhat is using the MM code from 2.6 in their 2.4
> kernels.
> 
> I'm on a Gentoo system with 2.6.1-mm1. The build went through with no
> 
> problems.
> 
> 
> > Once you have the savage.o kernel module built, copy it into the
> kernel
> > modules directory with the other DRM modules; usually
> > /lib/modules/'kernel version'/kernel/drivers/char/drm/
> 
> Hmm... I did not have a drm directory under char. Oh, this must be 
> because I disabled DRM in my kernel config, since the regular xfree 
> compiling instructions say to disable this. Is that correct?
> 
> 
> > Make sure the agpgart kernel module is loaded before you start X.
> 
> modprobe agpgart gives: FATAL: Module agpgart already in kernel. so
> that 
> must be ok.
> 
> But I still get:
> (II) SavageSetVESAMode:mode=0x118,refresh=60HZ
> (II) SAVAGE(0): [drm] bpp: 32 depth: 24
> (II) SAVAGE(0): [drm] Sarea 2200+872: 3072
> drmOpenDevice: node name is /dev/dri/card0
> drmOpenDevice: open result is -1, (No such device)
> drmOpenDevice: open result is -1, (No such device)
> drmOpenDevice: Open failed
> drmOpenDevice: node name is /dev/dri/card0
> drmOpenDevice: open result is -1, (No such device)
> drmOpenDevice: open result is -1, (No such device)
> drmOpenDevice: Open failed
> [drm] failed to load kernel module "savage"
> (II) SAVAGE(0): [drm] drmOpen failed
> (EE) SAVAGE(0): [drm] DRIScreenInit failed.  Disabling DRI.
> (EE) SAVAGE(0): DRI isn't enabled
> (II) SAVAGE(0): Using 1280 lines for offscreen memory.
> (II) SAVAGE(0): Using XFree86 Acceleration Architecture (XAA)
>          Screen to screen bit blits
>          Solid filled rectangles
>          8x8 mono pattern filled rectangles
>          8x8 color pattern filled rectangles
>          Indirect CPU to Screen color expansion
>          Solid Horizontal and Vertical Lines
>          Offscreen Pixmaps
>          Setting up tile and stipple cache:
>                  31 128x128 slots
>                  12 256x256 slots
>                  32 8x8 color pattern slots
> (==) SAVAGE(0): Backing store disabled
> (**) Option "dpms"
> (**) SAVAGE(0): DPMS enabled
> (EE) SAVAGE(0): Direct rendering disabled
> 
> xfree doesn't have to be recompiled after the stuff I just did,
> right? 
> Well what am I doing wrong now?
> 
> Thanks,
> 
> Jesse Merriman
> [EMAIL PROTECTED]
> 


__________________________________
Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus


-------------------------------------------------------
This SF.net email is sponsored by: Perforce Software.
Perforce is the Fast Software Configuration Management System offering
advanced branching capabilities and atomic changes on 50+ platforms.
Free Eval! http://www.perforce.com/perforce/loadprog.html
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to