I assume you have agpgart compiled into the kernel? DO you get any errors when you modprobe the savage module? after you copy the savage module, make sure to run 'depmod -a' to update your module dependancies. Also did you compile module support into your kernel?
Alex --- Jesse Merriman <[EMAIL PROTECTED]> wrote: > Hi, > > Alex Deucher wrote: > > make -f Makefile.linux > > Okay, did that with no errors. > > > > If you are using redhat 9 (possibly fedora as well), the build will > > fail because redhat is using the MM code from 2.6 in their 2.4 > kernels. > > I'm on a Gentoo system with 2.6.1-mm1. The build went through with no > > problems. > > > > Once you have the savage.o kernel module built, copy it into the > kernel > > modules directory with the other DRM modules; usually > > /lib/modules/'kernel version'/kernel/drivers/char/drm/ > > Hmm... I did not have a drm directory under char. Oh, this must be > because I disabled DRM in my kernel config, since the regular xfree > compiling instructions say to disable this. Is that correct? > > > > Make sure the agpgart kernel module is loaded before you start X. > > modprobe agpgart gives: FATAL: Module agpgart already in kernel. so > that > must be ok. > > But I still get: > (II) SavageSetVESAMode:mode=0x118,refresh=60HZ > (II) SAVAGE(0): [drm] bpp: 32 depth: 24 > (II) SAVAGE(0): [drm] Sarea 2200+872: 3072 > drmOpenDevice: node name is /dev/dri/card0 > drmOpenDevice: open result is -1, (No such device) > drmOpenDevice: open result is -1, (No such device) > drmOpenDevice: Open failed > drmOpenDevice: node name is /dev/dri/card0 > drmOpenDevice: open result is -1, (No such device) > drmOpenDevice: open result is -1, (No such device) > drmOpenDevice: Open failed > [drm] failed to load kernel module "savage" > (II) SAVAGE(0): [drm] drmOpen failed > (EE) SAVAGE(0): [drm] DRIScreenInit failed. Disabling DRI. > (EE) SAVAGE(0): DRI isn't enabled > (II) SAVAGE(0): Using 1280 lines for offscreen memory. > (II) SAVAGE(0): Using XFree86 Acceleration Architecture (XAA) > Screen to screen bit blits > Solid filled rectangles > 8x8 mono pattern filled rectangles > 8x8 color pattern filled rectangles > Indirect CPU to Screen color expansion > Solid Horizontal and Vertical Lines > Offscreen Pixmaps > Setting up tile and stipple cache: > 31 128x128 slots > 12 256x256 slots > 32 8x8 color pattern slots > (==) SAVAGE(0): Backing store disabled > (**) Option "dpms" > (**) SAVAGE(0): DPMS enabled > (EE) SAVAGE(0): Direct rendering disabled > > xfree doesn't have to be recompiled after the stuff I just did, > right? > Well what am I doing wrong now? > > Thanks, > > Jesse Merriman > [EMAIL PROTECTED] > __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel