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http://bugs.xfree86.org/show_bug.cgi?id=1092       
       
           Summary: Multitexture does not work with vertex arrays and
                    indirect rendering
           Product: Client Libraries
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: other
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]


When indirect rendering is used, either because direct rendering is not
available or 'LIBGL_ALWAYS_INDIRECT=y' is set, and vertex arrays are used,
multitexture does not work.

I have looked into this a little bit.  It appears that glTexCoord is used on the
client-side to set the texture coordinate for all texture units.  libGL needs to
be updated to use glMultiTexCoord if texunit>0.       
       
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