Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=1092 Summary: Multitexture does not work with vertex arrays and indirect rendering Product: Client Libraries Version: unspecified Platform: All OS/Version: All Status: NEW Severity: normal Priority: P2 Component: other AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED]
When indirect rendering is used, either because direct rendering is not available or 'LIBGL_ALWAYS_INDIRECT=y' is set, and vertex arrays are used, multitexture does not work. I have looked into this a little bit. It appears that glTexCoord is used on the client-side to set the texture coordinate for all texture units. libGL needs to be updated to use glMultiTexCoord if texunit>0. -- Configure bugmail: http://bugs.xfree86.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel