On Sun, 2004-01-18 at 11:00, Felix Kühling wrote: > Hi, > > I got software fallbacks to work with Savage IX ;-), more or less. It's > scribbling all over the screen, and what it draws depends on the > background. Furthermore, the way it scribbles stuff over the screen > depends on whether I have DisableTile set to true of false. Looks like > frame buffer access is not linear in either case and other stuff is > probably not setup correctly. Alex, could you take a look, please. I'm > lost here. > > I'm attaching a patch with my 3D driver changes for SavageIX. It'll most > likely break other savages and it draws everything as software fallbacks. > Try running glxgears on a desktop with the standard X background (black > and white mesh). It draws some stuff over the white pixels, but the > black pixels stay black. With DisableTile set to false you can almost > recognize the gears.
This is great work, just to confirm, I applied the patch & X is now running without slowing to a crawl when glxgears/glxinfo is run. When running glxgears, an interesting 'colouring-in' effect of the gears results when doing a click 'n drag on any window & moving the window vigorously about. Everything else worked as you described though I'm not sure why it's only showing 640x480 for you & Alex. All resolutions work fine up to 1024x768 on the laptop (MobileSavage IX/MV). Still trying to check-out utah-glx cvs & compare, server seems down at the minute. Thanks, Rick ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel