Ryan Underwood wrote:

GL_ATI_envmap_bumpmap seems to describe identical functionality to
DirectX6 EMBM.  ATI's drivers support this extension and it is
implemented in Mesa apparently.  Does anyone know of a demo or sample
code that utilizes this extension?

ATI's drivers do support it, but Mesa does not. This would be a useful extension to have in Mesa since R100, R200, G400, and i830 all support it in hardware. I looked at adding support for it once. The main barrier is that the DUDV texture formats (which are the same as the DSDT texture formats in NV_texture_shader) are *signed*. Mesa doesn't currently have any support for signed texture formats.





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