Hi again, I followed Ryan's advice but ran into a problem when trying to compile the savage module. I get an error message that CMPXCHG is not compiled into my kernel. OK, I understand this because the default Knoppix kernel is built for 386 simply to enable it to run on as many machines as possible. I set out to recompile the debian way and as it is chugging along, I eventually fail with this error
In file included from gamma_drv.c:34: drmP.h:932: redefinition of `__cmpxchg' /usr/src/kernel-source-2.4.22-xfs/include/asm/system.h:244: `__cmpxchg' previously defined here make[4]: *** [gamma_drv.o] Error 1 make[4]: Leaving directory `/usr/src/kernel-source-2.4.22-xfs/drivers/char/drm' make[3]: *** [_modsubdir_drm] Error 2 make[3]: Leaving directory `/usr/src/kernel-source-2.4.22-xfs/drivers/char' make[2]: *** [_modsubdir_char] Error 2 make[2]: Leaving directory `/usr/src/kernel-source-2.4.22-xfs/drivers' make[1]: *** [_mod_drivers] Error 2 make[1]: Leaving directory `/usr/src/kernel-source-2.4.22-xfs' make: *** [stamp-build] Error 2 I searched around and see others have encountered this problem before when trying to compile kernel 2.4 but did not see a solution. I know this is not a DRI problem, but I thought someone here might know what to do. Any hints? > On Sat, 2004-01-31 at 03:30, Roland Scheidegger wrote: > > Hello again > > > > now that the lighting bugs are finally mostly gone, I've just gone ahead > > and changed the lighting code a bit more... (patch against cvs, without > > the earlier colormat fix). > > This patch causes the driver to no longer use the PREMULT lighting, > > instead it will use the SOURCE_MATERIAL stuff. Looking at r200_reg.h it > > looked to me like the chip can handle a lot what is currently done in > > software. So I changed that ;-) > > What's new: > > - no more bazillion calls of update_light_colors with lots of color > > multiplications, since the chip handles that now itself. > > - two-side-lighting with different materials no longer causes a tcl > > fallback (so samples/fog now runs correctly, of course if you use > > tcl_mode=0 it is still hosed - it looks like the tcl fallback if both > > fog and two-side lighting are enabled is broken on both radeon and r200, > > but that's another topic. It was the starting point for this patch > > however, but I was unable to figure out what's wrong with the fallback. > > The tnl stuff is scary :-(). > > - removed the strange fallback if materials between begin / end were > > discovered. Couldn't figure out why it was there (the comment said the > > chip handles it just fine?), I thought maybe because material changes > > caused for instance lighting updates, which now no longer happens. Well > > so far it didn't lock up... > > > > There are some things I'm unsure about. For one, the > > update_global_ambient now has an impossible if condition, but I have no > > idea if the function works correctly now or not - it could also work > > better than before, who knows ;-). There's also a lot of guesswork > > involved, but at first glance things seemed to look quite good - the > > patch passes the nwn and glxgears test ;-) (and some others too, but > > didn't test extensively yet). > > > > Maybe I missed something important and this lighting code fails in some > > cases horribly, but if not I think this lighting code would be much > > nicer (it should likely also help TNL performance quite a bit, unless > > you run on a P5 10Ghz). The code is also quite a bit simpler than before > > IMHO, most of the code is just two large copy/paste if statements. > > > > Comments? > > OK, I've spent a few hours playing with the updated patch today, and all > I can say is: Good work! It fixes lighting and fog issues in many cases > (including one program that segfaults without it). Also, in most the > programs I've tested there are small performance improvements* (~5 fps), > but the most noticable improvement (other than visual issues) is that > cpu load is much lower now, especially in combination with wine. > > I haven't found any regressions, and unless someone finds some big > error, I think this should be merged asap. > > My setup is Athlon64 3200, 1gb ram and radeon 9000 128mb running linux > 2.6.2-rc2-mm2. Programs tested include ET, UT, Postal 2, NWN, Quake 3, > Civ 3 (wine) and tons of OpenGL (native and wine) and Direct3D demos. > > * Notable exception being nwn which is still just as slow, but atleast > it looks correct now. > > -- > Ronny V. Vindenes <[EMAIL PROTECTED]> > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > -- > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel