--- Felix Kühling <[EMAIL PROTECTED]> wrote: > Hi, > > I tracked down the Savage4 texture corruption problem last night. A > patch is attached, but it'll break ProSavages. A real solution will > have > to wait at least until the 3D driver can determine the chipset. The > whole texture upload code is terribly inefficient the way it > implements > tiling and sub-tiling of texture memory right now. I'm going to > rewrite > that sometime. >
Nice work Felix! I've just committed my latest snapshot, so feel free to add chip detection for the DRI to the 2D driver. FWIW, I think I fixed console text corruption. After some testing I'll commit my fix. Next up is Xv. Alex > Regards, > Felix __________________________________ Do you Yahoo!? Yahoo! Finance: Get your refund fast by filing online. http://taxes.yahoo.com/filing.html ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel