--- Felix Kühling <[EMAIL PROTECTED]> wrote:
> Hi,
> 
> I tracked down the Savage4 texture corruption problem last night. A
> patch is attached, but it'll break ProSavages. A real solution will
> have
> to wait at least until the 3D driver can determine the chipset. The
> whole texture upload code is terribly inefficient the way it
> implements
> tiling and sub-tiling of texture memory right now. I'm going to
> rewrite
> that sometime.
> 

Nice work Felix!  I've just committed my latest snapshot, so feel free
to add chip detection for the DRI to the 2D driver.  FWIW, I think I
fixed console text corruption.  After some testing I'll commit my fix. 
Next up is Xv.

Alex

> Regards,
>   Felix


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