--- Chris King <[EMAIL PROTECTED]> wrote:
> Hello,
> 
> I've successfully gotten 3D rendering working with my ProSavage DDR
> chip 
> using the savage-2-0-0 CVS from 2004-21-02, but I've encountered a 
> couple of problems:
> 
> 1) 2D rendering is EXTREMELY slow. Almost as if it were using the
> Vesa 
> driver. I'd previously used the savage40 driver with no problems -
> has 
> this been merged into CVS yet, or should I get Alex's driver?
> 

Tim's driver was merged into cvs a while back.

> My X log has this to say:
> (EE) SAVAGE(0): Memory manager initialization to (0,0) (1024,478)
> failed
> (==) SAVAGE(0): Backing store disabled

It looks like you don't have enough memory for the mode/colordepth you
want to use.  try a lower res/depth or allocate for videoram in teh
bios if you can.  right now the driver just blindly allocates space for
front/back/depth and textures.  if you don't have enough space the back
buffer could allocate part of the front buffer which looks like what
happened in your case.  I'll be adding some checks to make buffer
allocation more sane at some point soon.


> 
> And /proc/mtrr reads thusly:
> reg00: base=0x00000000 (   0MB), size= 256MB: write-back, count=1
> reg01: base=0x0f800000 ( 248MB), size=   8MB: uncachable, count=1
> reg02: base=0xd8000000 (3456MB), size=   8MB: write-combining,
> count=2
> reg03: base=0xde000000 (3552MB), size=  16MB: write-combining,
> count=1
> reg04: base=0xdc000000 (3520MB), size=  32MB: write-combining,
> count=1
> reg05: base=0xda000000 (3488MB), size=  32MB: write-combining,
> count=1
> 
> X is running at 1024x768x32.
> 
> 2) Fullscreen 3D stuff (TuxRacer) creates snow; windowed stuff
> creates 
> both snow and blinking artifacts on the lower half of the screen (it 
> looks almost as if some double-buffered memory is being overwritten).
> Is 
> this 'normal' (being in development), or is something wrong with my
> setup?

This is probably do to the back buffer wrting on the front buffer for
the above reason.

Alex

> 
> Thanks!
> 
> - Chris K
> 


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