The ball shadows are white, and I get lots of

Mesa implementation error: User called no-op dispatch function (not part
of Mesa subset?)
Please report to the Mesa bug database at www.mesa3d.org

Is this a BillardGL bug? If not, how can I track it down?


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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