sorry, I'm still waiting for someone to tell me exactly how I do what is described 
here, to stop getting the rainbow stuff.



Do i disable this in XF86Config or something?









 --- On Wed 03/10, Michel =?ISO-8859-1?Q?D=E4nzer?= < [EMAIL PROTECTED] > wrote:

From: Michel =?ISO-8859-1?Q?D=E4nzer?= [mailto: [EMAIL PROTECTED]

To: [EMAIL PROTECTED]

     Cc: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]

Date: Wed, 10 Mar 2004 13:18:20 +0100

Subject: Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)



On Wed, 2004-03-10 at 12:24, Felix Kühling wrote:<br>> On Mon,  8 Mar 2004 15:19:32 
-0500 (EST)<br>> "John H." <[EMAIL PROTECTED]> wrote:<br>> <br>> > well, your 
suggestion at least makes the speed ok with 800x600(which isn't that great)<br>> > 
<br>> > however, the rainbow color thing is making it unplayable(I can't distinguish 
between players).  is there any way around that?<br>> <br>> I just remembered that I 
saw a similar problem on my Radeon 7500 that<br>> seemed to be related to AGP 
texturing. With a normal radeon the<br>> workaround is to disable AGP textures using 
an environment variable.<br><br>Namely RADEON_GARTTEXTURING_FORCE_DISABLE.<br><br>> 
However, with an IGP chip you don't have that choice.<br><br>Yes, you do. Framebuffer 
and GART are still separate, even if both lie<br>in system RAM.<br><br><br>-- 
<br>Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer<br>Libre 
software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer<br><br>

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