felix,
i have been watching the dri development forum
for a while. as you seem to be the person spearheading the savage 3d driver
effort, i have directed this message to you.
I am interested in this driver because the company
i work for uses it on an embedded target. we do not use a powerful processor so
every bit of performance we can get out of the video driver is important. I have
been involved in software engineer for the past ten years. most of the work was
done on a proprietary platform. the last two years have been on linux. i have
studied the dri documentation and source code and now i would like to write
some code.
the areas that i would like to look at first are
clipping and the texture compression extension. are these difficult
projects? can you point me in the right direction?
i would also imagine that i will need to get
documentation concerning the hardware. if you could pass along a contact i will
get the ball rolling. our company buys large quantities of these chipsets so it
shouldn't be any problem to get the documents, providing the right paper work is
in order.
thanks,
mark
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- Re: [Dri-devel] ready to help with Savage driver mark cass
- Re: [Dri-devel] ready to help with Savage driver Felix Kühling
- Re: [Dri-devel] ready to help with Savage driv... Roland Scheidegger