Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size that is passed to the 3D driver is still hard-coded to 16MB. You need to fix that in savage_dri.c. ATM it would be ok to use all AGP memory for textures. In the future we may use part of it for DMA buffers.
Felix On Mon, 22 Mar 2004 09:20:30 -0800 (PST) Alex Deucher <[EMAIL PROTECTED]> wrote: > Subject says it all. Doesn't seem to break anything in basic testing > here, but I'm not too familiar with the agp code. lowering the agp > mode may help lockups on flakey agp chipsets. Also for the AGP > aperture size, the old driver defaulted to 16 MB, so I did the same in > the patch. Any thoughts on what it should be? Patch is attached and > also available here: > http://www.botchco.com/alex/savage/agp.diff > > Alex > > __________________________________ > Do you Yahoo!? > Yahoo! Finance Tax Center - File online. File on time. > http://taxes.yahoo.com/filing.html ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel