Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size that
is passed to the 3D driver is still hard-coded to 16MB. You need to fix
that in savage_dri.c. ATM it would be ok to use all AGP memory for
textures. In the future we may use part of it for DMA buffers.

Felix

On Mon, 22 Mar 2004 09:20:30 -0800 (PST)
Alex Deucher <[EMAIL PROTECTED]> wrote:

> Subject says it all.  Doesn't seem to break anything in basic testing
> here, but I'm not too familiar with the agp code.  lowering the agp
> mode may help lockups on flakey agp chipsets.  Also for the AGP
> aperture size, the old driver defaulted to 16 MB, so I did the same in
> the patch.  Any thoughts on what it should be?  Patch is attached and
> also available here:
> http://www.botchco.com/alex/savage/agp.diff
> 
> Alex
> 
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