Mark Cass wrote:

my next question involves extensions. should the GL_ARB_texture_compression and GL_EXT_texture_compression_s3tc extensions be enabled? the only reason i ask is that i think the complete description of the extension includes the ability for the driver to compress the textures. as was mentioned previously, adding this ability to the driver could result in legal problems as s3tc is intellectual property of S3/VIA inc.

Technically speaking, ARB_texture_compression should be enabled by *all* drivers. That extension by itself, basically, just gives that app the ability to query which compressed formats are available. Look at the ChooseTextureFormat function in the MGA driver to see how this should work. Keep in mind, the MGA hardware does not support any form of texture compression.





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