guys,
after reading documentation and looking in the code
i noticed that the savage chip has two texture units. when does the second
texture unit do its thing? i placed printfs in both sections of code (tex0 and
tex1) and i only see the first unit doing anything. my test apps do not use
multiple textures on a surface, is this what the second unit is
for?
mark
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- Re: texture units Mark Cass
- Re: texture units Felix Kühling