> > I have one question though, how is RGB_DXT1 and RGBA_DXT1 going to work? > As far as I can see, there's no difference at all between these two > formats as far as the driver is concerned, which can't be correct > (pixels which need to get decompressed as black, fully opaque for > RGB_DXT1 need to be black, fully transparent for RGBA_DXT1). I'm not > sure how this is supposed to work, maybe with changing texture > environments? I guess RGBA_DXT1 isn't used a lot though (the compression > library also does not a good job for that weird format).
yup I've noticed this myself, I'm going to track it down, but it's not used much so I thought the patch might be more use with it broken than waiting for me to fix it :-) > given how terribly similar they are (at least the fxt1 cc_mixed mode)... > I believe though Daniel Borca is working on it (by using code from the > Glide3/Texus2 library). cool that explains that ... I might dig up a pre-compressed fxt1 texture from somewhere... Dave. > > > do I have any chance of getting ut2004 demo going on an i865 chipset? > > at the moment I'm missing some floors and things.. > Can't help you there ;-). > > Roland > -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel