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------- Additional Comments From [EMAIL PROTECTED]  2004-07-05 11:18 -------
 (In reply to comment #3) 
> Just a question for clarification: "with shock rifle's primary fire is seen 
in 
> the players' field of vision" you mean other player's rifle beam fire, or 
will 
> the lockup also be triggered with your own rifle fire? 
 
As I stated in original report, "starting the game on any map and firing the 
shock rifle beam repetitiously will unfailingly trigger the freeze." It 
doesn't matter whether the effect originates from myself (outgoing) or someone 
else (incoming/observed). 
 
BTW, I received some info from an Urban Terror (Quake3 mod, 
www.urbanterror.net) developer about the issue. He guessed that the shock 
rifle may use an additive blend mode, and that it "creates a whole bunch of 
random 
lightning shaped geometry" which may have problems with their vertex arrays. 
 
I confirmed that there are no issues with the shock rifle in the original 
Unreal Tournament. I also have no problem with the UT2004 shock rifle (or any 
UT2004 problems, aside from very lousy performance) when using ATi's fglrx. 
 
Would some high-res screenshots of the effect help? I can reinstall fglrx and 
take a few. 
    
   
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