On Iau, 2004-07-15 at 00:19, Felix KÃhling wrote:
> It's not exactly a known problem. I havn't had problems with scissors
> yet, probably because it's not widely used in games and other stuff I
> tested. I suspect that scissors interact badly with the window cliprect.
> It's still a big mess in the driver. If you feel like driver hacking
> take a look at savagestate.c. That's where the scissors are computed.

Given the drivers share the same origin it might be worth noting I've
had two bug reports about scissors for the via driver that sound
similar.

Alan
(Still trying to work out how to turn DRI z co-ordinates into sis6326
ones)



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