On Iau, 2004-07-29 at 01:27, Ian Romanick wrote: > So, I'm going to rework the interface a little bit so that the allocator > can look at all the require allocations at once. It will place them in > memory using some sort of path finding algorithm (probably A*). That > seems like a reasonably good fit. Who thought you'd need AI for a video > driver? ;)
Cool stuff. The sis6326 needs this ability for a much more primitive reason - because a texture cannot have some levels in framebuffer and some in AGP. ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel