Since the driver supports GL_NV_texture_retangle, GL_EXT_texture_retangle and probably soon will GL_ARB_texture_retangle I wonder why GL_ARB_texture_non_power_of_two isn't supported.
Because nobody's done the work to support it. It shouldn't be that hard - the main difference is the texture coordinates in the arb version are 0..1 rather than 0..width or 0..height.
Keith
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