> shader/arbprogparse.c:3630: stray '\240' in program I think this stems from the line
#define ARB_DRAW_BUFFERS ï0x80 around line 175-ish. It looks like, at least in the CVS browsing, that there is a bunch of odd crap between the end of ..._BUFFERS and 0x80. Karl ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel