On Mon, 11 Oct 2004 22:12:25 +0200, Dieter Nützel
<[EMAIL PROTECTED]> wrote:
> Am Montag, 11. Oktober 2004 14:36 schrieb Marcello Maggioni:
> > On Sun, 10 Oct 2004 23:27:38 +0200, Dieter Nützel
> > <[EMAIL PROTECTED]> wrote:
> 
> > > UT2003
> > > Some broken textures on the walls and floors (Temple of Anubis).
> > > 'shock rifle' is OK
> > > 'Exit' dito.
> 
> -> Exit IS broken.
> 
> > > UT2004
> > > Working. I've seen no corrupted textures.
> > > 'shock rifle' is OK
> > > 'Exit' dito.
> 
> -> Exit IS broken.
> 
> [MUCH TOFU deleted] !!!
> 
> > You mean "Shock Rifle" is ok without "dbg = 0x6;" or you mean with it?
> 
> "dbg = 0x06;" (!!!) is "standard" (and _included_ in r200-projtex-6.diff);-)))
> 
> -Dieter
> 


Ah , ok , thanks :)


-------------------------------------------------------
This SF.net email is sponsored by: IT Product Guide on ITManagersJournal
Use IT products in your business? Tell us what you think of them. Give us
Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more
http://productguide.itmanagersjournal.com/guidepromo.tmpl
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to