On Tuesday 05 October 2004 09:17, Fryderyk Dziarmagowski wrote:
> --- Jacek Popławski <[EMAIL PROTECTED]> wrote:
> > Sorry if it is not best place to write about it, but I believe Doom3 is
> > very important application, and many developers will be interested in
> > testing it with DRI driver (linux client author wrote, that he hasn't
> > tested it with DRI at all, and that it doesn't work with fglrx!). I
> > wasn't able to test it yet, I just noticed it, and I am at work.
>
> uh, it won't run (R200 aka Radeon 8500, Xorg 6.8.1):
> [...]
> using ARB_vertex_buffer_object memory
> using ARB renderSystem
> Mesa implementation error: unexpected texture format in
> r200ChooseTextureFormat
> Please report to the Mesa bug database at www.mesa3d.org
> doom.x86: texstore.c:2260: _mesa_store_compressed_teximage2d:
> Assertion `texImage->TexFormat' failed.
> signal caught: Aborted
> si_code 0
> Trying to exit gracefully..
> [...]

You need to apply the S3TC patch.  You'll also need to start X with 24 bit 
color.  It loads and runs fine with my FireGL8800, but the textures are 
messed up with dark lines covering most of the textures and shifting around 
at random.

John


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