On Wed, 6 Oct 2004 22:03:40 +0200 Felix Kühling <[EMAIL PROTECTED]> wrote:
[snip] > > You're right. Thanks for catching this. I tried to understand what > force_emit in the i830 driver was for, now I understand. An updated > patch is attached. I'm going to commit that. Still wrong. Sorry. :-/ I can't just use the index because the vertex format also depends on the number of texture coordinates which is not reflected in the index. I could go abuse some more unused texture bits, but I think I'll come up with my own savage-specific bit field. I should get some sleep before I trying to fix any more bugs. Later, Felix | Felix Kühling <[EMAIL PROTECTED]> http://fxk.de.vu | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel