Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1776
------- Additional Comments From [EMAIL PROTECTED] 2004-11-14 17:22 ------- Created an attachment (id=1309) --> (https://freedesktop.org/bugzilla/attachment.cgi?id=1309&action=view) stencilwrap output with hacked driver I've confirmed that the windows drivers exhibit the same bug. Since I didn't have an explicit stencil wrap test binary for windows, I used q3a with stencil shadows enabled (q3 uses gl_keep for zfail and stencilfail, and switches between gl_decr and gl_incr for zpass). This will cause rendering error due to the wrapping of gl_decr (shadow around shock rifle fire, and sometimes the whole image gets too dark). So it's not fixable. I've attached the output of stencilwrap when the driver was hacked to use the INC value for gl_incr_wrap, and DEC for gl_decr_wrap, which seems like the "closest" solution, even though gl_incr_wrap (and gl_decr) stay broken. I would say that especially gl_decr is very problematic due to the unwanted wrapping but we'd probably just have to live with it :(. Oh, and btw, I think ATI was lucky that quake 3 shipped without stencil shadows as default ;) -- Configure bugmail: https://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by: InterSystems CACHE FREE OODBMS DOWNLOAD - A multidimensional database that combines robust object and relational technologies, making it a perfect match for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel