Hi.

> On Maw, 2004-11-30 at 20:09, Thomas Hellström wrote:
>> Textures in AGP memory is currently not allowed, but they are disabled
>> in the Mesa driver as well, for some reason. If they are allowed in the
>> future, Texture address checks probably have to be implemented but that
>> should be a minor task.
>
> I certainly turned them off because they were crashing my box in the
> original "hey it sort of works" codebase. I don't know if its that or if
> someone did more work on it later.
>

I managed to get AGP textures working after some extra return-value checking.
At least it seems rather stable, so I implemented a texture address check
in the verifier, which checks that the texture is actually fetched from a
client-drm-mapped memory region. System memory textures are still
rejected.

So unless someone has anything against this, I'll check it in in the via
drm driver, and put up a modified unichrome_dri.so on the unichrome site
for some serious beta-testing. Possibly also with different user command
buffer sizes.

/Thomas







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