Hi. > On Maw, 2004-11-30 at 20:09, Thomas Hellström wrote: >> Textures in AGP memory is currently not allowed, but they are disabled >> in the Mesa driver as well, for some reason. If they are allowed in the >> future, Texture address checks probably have to be implemented but that >> should be a minor task. > > I certainly turned them off because they were crashing my box in the > original "hey it sort of works" codebase. I don't know if its that or if > someone did more work on it later. >
I managed to get AGP textures working after some extra return-value checking. At least it seems rather stable, so I implemented a texture address check in the verifier, which checks that the texture is actually fetched from a client-drm-mapped memory region. System memory textures are still rejected. So unless someone has anything against this, I'll check it in in the via drm driver, and put up a modified unichrome_dri.so on the unichrome site for some serious beta-testing. Possibly also with different user command buffer sizes. /Thomas ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel