Ian Romanick wrote:
How would you do that? I can't see a way at all how ddx would
reject a dri client. If I see that correctly, drm does neither
reject clients based on features/version. If there is some two-way
handshake somewhere, I must have missed it. DRI itself will refuse
to load if the ddx major version doesn't match however, which is
what Ian suggested to do (bump the ddx major version). Maybe that
was indeed a good idea, even though it means you'd have to update
ddx if you got a new tiling-enabled dri (which isn't necessary
otherwise). It would probably simplify some things slightly.


Not quite.  A new DRI could still work with an old DDX.  It would
just have to look at the version it received from the DDX and either
use or not use tiling.  However, upgrading to the tiling-enabled DDX
(with the incremented major version) would require upgrading to the
tiling-enabled DRI.
yes, that could be done, if the generic version check is changed (to
allow a range of ddx major versions for instance), or if the test is just called twice. DRI will enable tiling or not dynamically anyway (see below).
The more I think about it, the more I like that solution. Even if it means people using a new ddx but have disabled color tiling need to update dri too for no really apparent reason, that probably won't cause too much problems for most people. It would also mean color tiling could always be enabled easily (whenever it is possible).
A drawback is that these changes probably should be commited to the dri directory in xorg at the same time as the ddx changes, unless it's acceptable that the dri drivers built in xorg just don't work.
If it ever gets commitable, that is. Still fighting with XAA :-(.


So, this basically means that you need a communication mechanism
between DDX and DRI to select whether the current front-buffer /
back-buffer is tiled.  Maybe just a flag in the SAREA?
That's what I'm already using. dri picks up if the sarea tiling variable is set or not and adjusts its state accordingly - it will even already do this on-the-fly, so a 3d client already running will happily continue to do so after you've switched from/to a tiled resolution (I think you might get some corruption for the first frame rendered after the switch though). 2d corruption after a switch is another issue altogether :-).

Roland


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