> Almost certainly. Last time I glossed over it, there definitely seemed to be > some registers missing which would need to be emitted. Though it might be > easier to just put everything in one single big block and emit that instead, > since it looks like everything fragment shader related has consecutive > register addresses?
Yes all the first pass registers are missing from the r200 docs I have, lucky enough it doesn't take much effort to figure out they are the exact same registers as the second pass ones starting at 0x2f80 instead of 0x2f00, and I think I can work out anything else using the r300 stuff.. Yes they are all consecutive registers, they are the same ones used for the pixshader stage, I could probably just overload the pixshader stage with the new registers.. and emit it instead.. I'm thinking a bit about it but have a few other (read paying ...) things to hack on in the DRI.. Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel