On Wed, 26 Jan 2005 23:28:29 -0500, Michel Dänzer <[EMAIL PROTECTED]> wrote: > On Wed, 2005-01-26 at 23:10 -0500, Vladimir Dergachev wrote: > > > > I meant that RGBA picture is represented as an unsigned char > > array. So byte 0 is always R, byte 1 G, and so on - irrespectively of the > > architecture. > > > > There is however an issue of whether conversion is being done when doing > > memcpy from AGP space to the framebuffer. > > No, the above means that the data is already always little endian in AGP > space, as the GPU expects it.
So no hope for using MULTIBLT ? I haven't looked to the source but i suppose dri do not use agp space to upload texture but a dma buffer. Same for X ? Jerome Glisse ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel