On Wed, 26 Jan 2005 23:28:29 -0500, Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Wed, 2005-01-26 at 23:10 -0500, Vladimir Dergachev wrote:
> >
> > I meant that RGBA picture is represented as an unsigned char
> > array. So byte 0 is always R, byte 1 G, and so on - irrespectively of the
> > architecture.
> >
> > There is however an issue of whether conversion is being done when doing
> > memcpy from AGP space to the framebuffer.
> 
> No, the above means that the data is already always little endian in AGP
> space, as the GPU expects it.

So no hope for using MULTIBLT ? I haven't looked to the source but
i suppose dri do not use agp space to upload texture but a dma buffer.
Same for X ?

Jerome Glisse


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